tic tac toe game in java applet

}. That is, without hitting the enter key, the number is not captured by actionPerformed(), although it may appear on the text field. For example, if the user has entered A1 as his or her first move, the program would display the following: After the human’s move, the program determines its move, announces it to the user, displays an updated board, and then prompts for the user’s move. Players CROSS and NOUGHT move alternately. When the game is over, the program displays a message indicating the result of the game: “You beat me!” if the human player wins, “I beat you!” if the computer player wins, or “It’s a draw!” if the game ends in a draw. Include the following codes at the appropriate locations: You may consider using different sound files for "win", "loss", "draw", "valid_move" and "invalid_move". */, // Draw the Seeds of all the cells if they are not empty, // Use Graphics2D which allows us to set the pen's stroke, // Run GUI codes in the Event-Dispatching thread for thread safety, // Look for an empty cell starting from the bottom row, // Check for 4-in-a-line on the rowSelected, // reset and count again if not consecutive, // Flip opponent's seeds along the row to the right if any, // Look for adjacent opponent's seeds up to 2nd last column, // Look for my seed immediately after opponent's seeds, // Flip opponent's seeds in between to my seeds, // Check for game over and declare winner, // Name-constants for the various dimensions. TRY: Prompt the user whether to play again after gameover. Wiki "Connect-4" to understand the rules of the game. If you want to play again, you must run the program again. // Mask for puzzle should be generated randomly, /** Constructor to setup the game and the GUI */, // Create 9x9 JTextFields and place on the GridLayout, // Run the GUI construction on the event-dispatching thread for thread safety, // Set the background color of the component, // Get the source object that fired the event, // Declare private variables of GUI components, /** Constructor to setup the GUI components */, /** Custom painting codes on this JPanel */, // Set the content-pane of the JFrame to an instance of main JPanel, // Use invokeAndWait() to ensure that init() exits after GUI construction, // Set the content-pane of "super" JApplet to an instance of main JPanel, // content of this cell (Seed.EMPTY, Seed.CROSS, or Seed.NOUGHT), /** Constructor to initialize this cell with the specified row and col */, /** Clear this cell's content to EMPTY */, /** Paint itself on the graphics canvas, given the Graphics context */, /** Since ActionEvent is not used, you probably can use 10x10 JLabel instead of JButton, as JLabel can also trigger mouse-event.

In order to ascertain the JTextField that has fired the ActionEvent. In our earlier version, we used int named-constants to represent the various game states, as follows: This approach of using int named-constants is better than using number in the programming statements, but it is not ideal.

*/, /** Return true if it is a draw (i.e., no more empty cell) */, /** Return true if the player with "theSeed" has won after placing at Read "Drawing Images" of "Custom Graphics". * The Board and Cell classes are separated in their own classes. You can find a solution to this programming challenge on the Downloads tab of the Java All-in-One For Dummies, 4th Edition product page. Play continues until one player has scored three in a row or all squares have been filled with no winner.

Again, you need to use Seed.EMPTY, Seed.CROSS, Seed.NOUGHT to refer to these values, just like any public static variable. This is because (playerPattern & aWinningPattern) returns 0b111 000 000, which is the same the the aWinningPattern. Java Programming Challenge: Doing Tic-Tac-Toe as an Applet, Java Programming Challenge: Recursing the Towers of Hanoi, Java Programming Challenge: Creating a Simple Turing Machine, Java Programming Challenge: Adding Class to the Simple Tic-Tac-Toe Program, Java Programming Challenge: A Simple Tic-Tac-Toe Game. A Board can paint() itself, and supports its own operations such as checking the status of the current board (isDraw(), hasWon()). if (url == null) { I might also add that I have never actually won against this game.

(seedRow, seedCol) */, /** We shall also create an enum called Seed for the various seeds and cell contents. Provide a main class (says AppletMain.java) for the applet that extends javax.swing.JApplet: Provide an HMTL file (says "TicTacToe.html") that embeds the "AppletMain.class": To deploy an applet which contains more than one classes, you need to pack all the classes and resources into a JAR file (e.g., via Eclipse's "Export" option or "jar" command described earlier), but you need not use a manifest (for specify a main class as applet does not need a main() method). Use vertical bar characters (found on the keyboard with the backslash character, just above the Enter key) and hyphens to draw the board in a simple grid. Your mission, should you decide to accept it, is to create a Java program that can play a game of Tic-Tac-Toe with the user. As you probably know, Tic-Tac-Toe is a simple game usually played with paper and pencil. */, /** Update the currentState after the player with "theSeed" has moved */. For example, suppose that playerPattern = 0b111 000 101, it matches the aWinningPattern = 0b111 000 000.

import javax.sound.sampled. For now, use nine variables, named A1, A2, A3, B1, B2, B3, C1, C2, and C3. (Google to find some interesting "wav" files.). The content-pane (of the top-level container JFrame) is set to BorderLayout. Wiki "Othello" or "Reversi" to understand the rules of the game. JDK supports only a sampled audio format, ", You may try to download the pronunciations for the words "game" and "over", and join them into a ", We need to test the sound effect under a Swing application, instead of placing all the codes under the. I suggest you have the computer always play in the first empty square. // Play the game once. The human moves first and is X. /** Return true if it is a draw (no more empty cell) */, // TODO: Shall declare draw if no player can "possibly" win, /** Return true if the player with "theSeed" has won after placing at Can have more and pick one in random. The program starts at the main() method. Doug has written more than 30 For Dummies computer guides. Create a function that draws the board and prints it out like a 3x3 square. Note that you are free to use any method you wish to determine how the computer should make its moves. All the variables/methods shall be declared static (belong to the class instead of instances). Hence, instead of listening to the ActionEvent, you shall listen to the MouseEvent with mouse-clicked handler so as to response to the left-click and right-click. (In “Java Programming Challenge: Adding Arrays to the Simple Tic-Tac-Toe Program” you’re asked to come up with a better strategy for the program to determine its plays.).

// Otherwise, no change to currentState (still PLAYING). The Cell class has an instance variable called content (with package access), of the type enum Seed. You may use one listener to listen to all the 9×9 JTextFields. A board game (such as Tic-tac-toe) is typically programmed as a state machine. You’ll need to make just a few modifications to the code to make it work, but those changes are key to understanding how a Swing application can be run as an applet. System.err.println("Couldn't find file: " + fileGameOver);

After the human enters a move, the program should display the current status of the board on the console.

In this game, two players will be played and you have one print board on the screen where from 1 to 9 number will be displayed or you can say it box number.

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